
Misfortune
A systems-heavy multiplayer survival game centered on sailing, trade, crafting, and player-driven stories.
Current projects, finished experiments, and the prototypes that taught us something useful.

A systems-heavy multiplayer survival game centered on sailing, trade, crafting, and player-driven stories.

A strange systems-driven experiment about gathering, feeding, and sacrificing your flock.

Fight, jump, and overcharge your way to freedom.
We build mechanics that collide in interesting ways, then give players enough room to create the memorable part themselves.