Our games

Built slowly.
Played loudly.

Current projects, finished experiments, and the prototypes that taught us something useful.

Misfortune
In development

Misfortune

A systems-heavy multiplayer survival game centered on sailing, trade, crafting, and player-driven stories.

Herd
Game jam

Herd

A strange systems-driven experiment about gathering, feeding, and sacrificing your flock.

Max Lightning
Godot experiment

Max Lightning

Fight, jump, and overcharge your way to freedom.

Our design philosophy

Systems first. Stories second. Players in charge.

We build mechanics that collide in interesting ways, then give players enough room to create the memorable part themselves.